This trip allowed me to meet our fans over there and to see more about a very exciting and inspiring part of the world.Īctually, BEYOND: Two Souls™ is probably the least-influenced story I’ve written in my career. I’ve travelled a lot to promote our games over the past 20 years, but I knew little about Asia. Last but not least, I did a promotional tour across the Middle East and Asia including Dubai, Singapore, Hong Kong, Taiwan, Seoul, Tokyo and Sydney… and it left a very strong impression on me. Our games are made by a very talented team and it was great to have everyone there, and to thank them for their passion, talent and hard work. I also remember the premiere in Paris when all of the team was on stage, which was a very emotional moment for us. I guess I will remember moments like the first meeting with Elliot in a bar in LA and our first meeting with Willem on the terrace of his apartment in Rome, where we did a reading of the script together. Creating games like BEYOND: Two Souls™ is really a journey for the team and myself with moments of enthusiasm, frustration, hope and stress.
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